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Mecinia Lua
Galactic Express Burning Horizons
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Posted - 2009.04.17 10:41:00 -
[1]
Balance Issue
1. Sovereignty
Under present rules there is no real way to take down a large alliance. They in truth can only be taken down from within such as what happened to BoB.
In order to make EVE more exciting we need a revamp of Sov rules to enable medium and small alliances a chance at having Sov which is impossible under current rules.
2.
Let me think about it.
3.
Thinking about it.
Comments:
Keep in mind balance is an illusion, you can never truly achieve balance in any game unless everyone is absolutely the same...which is boring.
 Thoughts expressed are mine and mine alone. They do not necessarily reflect my alliances thoughts.
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Mecinia Lua
Galactic Express Burning Horizons
|
Posted - 2009.04.17 10:47:00 -
[2]
Originally by: Malcanis
Originally by: Miyamoto Uroki Edited by: Miyamoto Uroki on 17/04/2009 09:42:15 Edited by: Miyamoto Uroki on 17/04/2009 09:37:32 1. High Sec lvl 4 missions (needs to be adressed, way too much profit for no risk, this ruins so many other activities as they cannot compete in ish/h and risk vs reward. Also the loot from missions screws mining. PLUS it injects too much isk into the economy, making things too expensive so that you cannot compete with the activities that earns you less isk/h)
This is the biggest single issue I have in EvE, alongside with 0.0 POS-grind-for-sov.
Seriously, every single time you see some economic activity discussed you always see the same "meh makes thr same/less ISK than level 4s for more effort".
Missions URGENTLY need reforming. Yes there will be huge floods of tears on the forums, but the problem will get worse the longer it is left. It has been left too long already.
0.0 class rewards, collected with no danger, no competition, no real effort or skill, have no place in hi-sec.
Nerfing level 4 missions is not the answer, you have to understand that. If you move them to low sec they'll move to Level 3 missions.
You have to boost low sec and 0.0 to make them more enticing, and sadly you will never get a majority to leave empire.
The main problem with isk making in 0.0 and wormhole space is time commitment those who can't play full time, are at a very distinct disadvantage whereas they can hop on in empire and do a mission in the time they have.
 Thoughts expressed are mine and mine alone. They do not necessarily reflect my alliances thoughts.
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Mecinia Lua
Galactic Express Burning Horizons
|
Posted - 2009.04.18 02:22:00 -
[3]
Originally by: Molock Saronen Increase the effectiveness of EW drones except for ECM drones. Why? Because I'm getting sick of everyone always yelling 'NERF!' for any item that actually does the job it's ment to do.
I would love to see some positive ideas in stead of the ever present 'It works to good(for someone else), nerf it!' remarks.
I agree :).
 Thoughts expressed are mine and mine alone. They do not necessarily reflect my alliances thoughts.
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Mecinia Lua
Galactic Express Burning Horizons
|
Posted - 2009.04.18 02:27:00 -
[4]
Originally by: Malcanis
So increase income from 0.0/lo-sec then increase ISK sinks to compensate?
That's just nerfing level 4s via inflation. Why wreck the economy even further to disguise what you're doing?
I wouldn't increase isk sinks. Contrary to popular belief the level 4 mission runners help the economy not hurt it. Without them running their missions and providing a continual supply of named components for sale on the market the pvpers and others would not be able to fit their ships as well as they do.
You can't force the people out of Empire, if you try you'll lose some of them. The others will just adapt taking lower mission types. It is always better to buff than to nerf.
 Thoughts expressed are mine and mine alone. They do not necessarily reflect my alliances thoughts.
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